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Video Game Companies

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... || and at the outset, any and all product placements on television and videos, and in movies, video games, and books. | games. It is also true that television and video games will continue to be available. This is where it is up to the or play video games that will be a bad influence. Finally, parents can encourage their children to play more games producers of the video games targeted sales to children too young to own or play the games. In the same year the and already interested in the game advertised, while those that have another video game console might be enticed enough ...



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Sources list for VIDEO GAME COMPANIES:

Goldstein, Jeffrey Ph.D. 2001. DOES PLAYING VIOLENT VIDEO GAMES CAUSE AGGRESSIVE BEHAVIOR? Playing by the Rules: The Cultural Policy Challenges of Video Games. Cultural Policy Center, University of Chicago. http://culturalpolicy.uchicago.edu/conf2001/pape
Video Games and Aggression

Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children Video games `can help children'. (September 11, 2000). Retrieved March 18, 2002, from http://www.findarticles.com/cf_dls/m0WVI/2000_Sept_11/ 65277049/p1/article.jhtml?term=video+games+%2B+children
Video Games and Child Development

Lynch, P. J. (1994), "Type A behavior, hostility, and cardiovascular function at rest and after playing video games in teenagers", Psychosomatic Medicine, 56, 152.
Video Games and Violence

Silvern, S. B., & Williamson, P. A. (1987). The effects of video game play on young children's aggression, fantasy, and prosocial behavior. Journal of Applied Developmental Psychology, 8, 453-462.
Video Games and Aggression

Craig A. Anderson, Karen E. Dill , " Video Games and Aggressive thoughts, Feelings , and Behavior in the laboratory and in Life" , April 2000 Vol. 78, No. 4, 772-790
Video Games and Violence

 


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..:: Papers on
Video Game Companies
Violent Online Video Games
This paper is a research proposal to study the effect of violent Online video games on adolescent behavior. -- 14,570 words; 165 sources; APA
www.termpapers2000.com

Video Games and Aggression
This paper is a research proposal to test the relations of video games and childhood aggression. -- 1,490 words; 9 sources; APA
www.termpapers2000.com

The Video Games Industry
This paper examines the video games industry and its impact on children today. -- 2,762 words; 9 sources; MLA
www.termpapers2000.com

Violent Video Games
A look at the issues surrounding violent video games. -- 1,527 words; 4 sources; MLA
www.termpapers2000.com

Video Gaming
This paper discusses the history, advances, concerns and future of video gaming. -- 2,492 words; 9 sources; MLA
www.termpapers2000.com

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